Scott Whitlock

Product strategy

Turning a personal hobby problem into a focused product strategy

The Tabletop Game Library Manager is a mobile-first product concept for helping tabletop players organize collections, track play history, and choose the right game for the right group.

  • PRD writing
  • MVP definition
  • User workflows

Project snapshot

Type
Mobile-first responsive web app concept
Focus
PRD writing, MVP definition, user workflows, feature prioritization
Core question
What is owned, what has been played, and what should be played next?
Status
Product strategy and PRD foundation

The challenge

Tabletop game collections can grow quickly, but choosing what to play often gets harder over time. Players may own dozens of games while still struggling to find the right option for a group, time limit, or mood.

The product needed to stay focused for an MVP, avoiding early scope creep into social networking, marketplaces, native apps, or full community features.

Product approach

Scott defined the product around a simple workflow: Add, Organize, Find, Play, Learn. Users can add games, organize shelves, find something to play, log sessions, and review collection-health insights over time.

A key design principle is that recommendations should be explainable and user-controlled instead of black-box suggestions.

  • Private collection management
  • Manual, smart, and hybrid shelves
  • Filter-based Find a Game experience
  • Quick and detailed play logging
  • Collection-health insights and export controls

Assets & Visuals

Key diagrams, documents, and reference materials.

Outcome

The result is a clear product foundation that can support prototype design, user research, backlog creation, and future implementation planning.